Everything had to be musical.
Alien speech, footsteps, teleportation, announcements, magic, and crowd energy had to move with the song instead of fighting it.
Sound Design Case Study
The music video arrived finished on screen and empty underneath — no ambience, no dialogue, no world. I opened a blank Ableton session and built the off-world bar around it: its languages, its rituals, the guide voice, and the sonic rules that let the story breathe.
The film follows a woman who appears inside an off-world bar and cannot find her way out. The place feels familiar and unfamiliar at the same time: retro, cosmic, Afro-futurist, chaotic, and alive.
She tries to understand the rules, but the more she resists the flow of the room, the more trapped she becomes. The sound world gets more cohesive as she stops pushing back. Dance becomes the escape.
This could not be decoration. The sound had to guide confusion, resistance, orientation, social pressure, release, and freedom while staying locked to the music.
Same scene, two soundtracks. Toggle between the raw cut and the finished world to hear how much the sound design changes the room.
The session was organized around story function: ambience, doors, teleportation, footsteps, magic, guide voice, announcers, alien languages, crowd behavior, and the music/video backbone.
Alien speech, footsteps, teleportation, announcements, magic, and crowd energy had to move with the song instead of fighting it.
The bar needed more than background noise. It needed citizens: organic aliens, digital speakers, horse language, and social callouts.
Andrew's voice was treated like the calm voice you hear when you are lost — warm, steady, human, and gently directional.
The sound world becomes more aligned as the character gives in to expression. She does not get free until she dances.
The starting point was the completed music video cut. The song existed, but the off-world bar did not yet have its own sound logic.
The soundscape started from zero: ambience, doors, teleportation, footsteps, magic, language systems, announcers, and the guide voice.
Turntables, Serato, hot cues, loops, and light scratching were used to discover movement inside Andrew's spoken narrator voice.
The final piece turns the bar into a living world: chaotic at first, then more cohesive as the main character stops resisting the flow.
Andrew's spoken voice became the voice you hear when you are lost: calm, familiar, and gently directional. I kept the humanity of the voice intact, then used Serato, hot cues, looping, layering, and light scratching to make it part of the film's sonic language.
The Pioneer DJ PLX-CRS-12 and Serato were not just performance tools. They let me touch the voice, chase timing, create loops, find gestures, and discover textures with my hands instead of only using a mouse.
Tech stack used in the build
Gemini helped widen the palette for sounds that were difficult to source directly: teleportation textures, crowd behavior, alien horse voices, and other off-world details. The final world came from human taste: recording, sampling, arranging, performing, editing, warping, pitching, sidechaining, mixing, and deciding what belonged.
After seeing the process, listen for how the bar behaves: the guide voice, movement cues, language systems, teleportation, and the way the world becomes more aligned as expression takes over.
Artist / Director
Valencia Rush
Lead Sound Design, Arrangement & Mix
Lordell Rush II
Guide Voice
Andrew
Final Mix
Suburban Pro Studio
Creative Consultants
Jonte, Brian Thomas
In Tribute To
Chaka Khan
Build the world behind your picture
I help artists, directors, and creative teams turn abstract ideas into immersive sound experiences.